Aim
An important point to remember with any project is that the journey is as important as the destination. So like the Buddhist monk 'living in the moment', have a plan, but don't get bogged down worrying about the end result, enjoy and explore the place were you are at in the moment. A bit like the old saying, "save the pennies and the pounds will look after themselves".
6 Pennies
3 planters
Any material you like.
To get the ball rolling look at various contexts.
Imagine a planter in/or;
- The Saatchi Gallery
- A dockyard during the depression
- An Inner City secondary School
- A Japanese Sushi bar in Tokyo
- The Australian outback
- A memorial planter to John Lennon, Chairman Mao, Tin Tin, etc
Materials
What materials could relate to the above?
All of this just to get your mind wandering, expand your horizons, have some fun with it.
Think about usability,
3 pieces of play equipment
- Construction,
- Weather,
- Decay,
- Iconic planter or a mass production model,
- Humour,
- More than one use (?) etc.
3 pieces of play equipment
Timber to be the main structural material, though any material you want to bolt onto the frame/structure.
- The end user, child, adult, both, gorilla, etc
- Part of a game, a journey, fun, fear, instruction, etc
- In a park, museum, pub, University, Google idea's room,etc
Not going to suggest any more I want to see what you come up with, let your hair down, scribble and scratch. As I stated its always best to show your most radical idea's, being prepared to be shot down or elevated as an inspired designer, its all part of the game.
Each Major design movement was at first laughed at/denounced i.e. from French/Italian Renaissance Gardens with all their geometry and formality to the English Picturesque with its emphasis on the 'idyllic' picture of the rolling English landscape, then jump to Modernism with the idea of ignoring the context of the past and thus creating its own self contained context, all three though radical when first conceived, then became mainstream and finally growing tired ready for the next movement. Next 'post, post modernism'?
Class structure 11/10/12
1st Hour
Each of you 1-3 minutes (timed) to explain your 6 ideas, using your sketch book (even better if you can build a power point show from the scanned images, it should no more than half an hour to build i.e. 6 slides) and verbal presentation skills.
Each of you 1-3 minutes (timed) to explain your 6 ideas, using your sketch book (even better if you can build a power point show from the scanned images, it should no more than half an hour to build i.e. 6 slides) and verbal presentation skills.
A quick peer review, choice or encouragement to follow a line of thought (if you have 6 to choose from then you will be a week ahead of schedule thus more development time). If there is a split decision I will have the casting vote.
Have some fun!
2nd hour
Site Evaluation (the first site visit), going through all initial observations that need to be taken into account of before even putting a pen to paper.
3rd hour (time left after a break/run over).
Q&A
2nd hour
Site Evaluation (the first site visit), going through all initial observations that need to be taken into account of before even putting a pen to paper.
- Client assessment.
- Area context
- Building/house Context
- Services
- Levels
- Soil
- Access
- Suppliers
- Design prices and management of client expectations
- Setting the boundaries of the contract
3rd hour (time left after a break/run over).
Q&A
- On Health and Safety Project
- Assignment 2
- Presentation issues
- One to one help
Fun Theory
Changing the view of the ordinary, presenting some fun to change the mood/atmosphere of an ignored place.
Who says the Germans and Swedes lack humour?
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